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Uncharted Lands is a newly added area for players to challenge. Similar to Tower of Champions and Forbidden Abyss, it is an area that will appear each month. There are currently 40 stages.

How the Uncharted Lands Works[]

  • Warning: You must have at least 5 Max Lucks to gain access to this area.

In each occurrence of the Uncharted Lands, you will be able to play 10 dungeons, or Areas. If you have cleared all 10 Areas in this month's Uncharted Lands, for example, Area 1 to Area 10, the next month's Uncharted Lands will start at Area 2 instead. However, you still can only go through 10 Areas, i.e. Areas 2 to 11.

Mine Energy to Collect Rewards[]

Each time you clear an area, you will be awarded with Energy. You will have a meter that automatically fills up with the energy you collect from clearing an area. You can collect rewards by filling up your meter at specific milestones.

Obtain Special Monsters![]

Ulurumis, Flaremis, Foremis and Terrasmis are special units you can obtain exclusively through this area, available at Area 1 to 10 and Area 11 to 20 respectively. Similar to Naraku, you will have to continually rack up copies of them each time this area returns until you can eventually Max Luck them. Once you are able to, Ulurumis will have access to Super Null Warp and Flaremis will have access to Dash M!

Areas 1-5[]

Floor Hazards Top Picks Rewards

Area 1
Mines, Gravity Barriers
x100

Area 2
Gravity Barriers, Warps, Blocks, Power Up Panels
x200

Area 3
Drones, Healing Walls, Healing Panels
x300

Area 4
Gravity Barriers, Mines, Attack Up Enemies, Scorpions
x400

Area 5
Magic Circles, Damage Walls, Pierce Obstructors, Enemy Counter Mode
x500

Areas 6-10[]

Floor Hazards Top Picks Rewards

Area 6
Elemental Effectiveness, No Progression Recovery, No Hearts, Damage Walls, Mines, Confusion
x600

Area 7
Mines, Slowdown Walls, Blocks, Weak Point Effectiveness, Pierce Obstructors
x700

Area 8
Mines, Wind, Shifting Weak Points, Blocks, Elemental Effectiveness Area, Weak Point Effectiveness
x800

Area 9
Slowdown Walls, Pierce Obstructors, Damage Walls, Attack Boost from Enemy Contact, Confusion, Teleporters, No Weak Points
x900

Area 10
Gravity Barriers, Warps, Damage Scales to Damage Taken, Needle Panels, Bounce Obstructors, No Hearts
x1000

Areas 11-15[]

Floor Hazards Top Picks Rewards

Area 11
Elemental Effectiveness, Attack Boost from Enemy Contact, Slowdown Walls, Magic Circles, Magic Circle Beams, Inner Weak Points
x1100

Area 12
Elemental Effectiveness, Gravity Barriers, Damage Walls, Elemental Areas, Sling Type Change on Ally Contact, Bounce and Pierce Obstructors, Ability Lock, HP Gauge on Enemy Attacks
x1200

Area 13
Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Attack Up Panels, No Hearts, No Weak Points, Enemy Movement, Counter Attack, Attack Down Blast, Cross Skull Marks
x1300

Area 14
Elemental Effectiveness, Warps, Wind, Hit Shields on Certain Enemies, Weak Point Seal on Certain Enemies, Power Up Walls, Pierce Obstructors, Blocks, No Weak Point on Certain Enemies, Skull Marks, Laser Barriers
x1400

Area 15
No Hearts, Enemy DEF Down, Blocks, Damage Walls, Revivers, Skull Marks, Healing Walls, Poison, Gold Hourglass
x1500

Areas 16-20[]

Floor Hazards Top Picks Rewards

Area 16
Elemental Effectiveness, Warps, No Healing between Battles, No Hearts, Vitality Strength, Blocks, Weak Point Effect Up, Cross Skull Marks, HP Refilling Panels, Enemy Revival, Pierce Obstructors
x1600

Area 17
Elemental Effectiveness, Warps, No Hearts, Attack Increases by Damage Received, Damage Walls, Mines, Skull Marks, Healing Walls and Panels, Enemy Revival, Enemy Transparency, Enemy Recovery
x1700

Area 18
Elemental Effectiveness, Damage Walls, Mines, Attack Increases by Enemy Contacts, Cross Skull Marks, Bit Shields, SS Delay Flare, Enemy Transparency, Enemy Recovery
x1800

Area 19
Elemental Effectiveness, Gravity Barriers, Magic Barriers, Weak Points Effectiveness Up, Skull Marks, Bit Shields, Vector Walls, Enemy Movement, Magic Circle Beam, ATK Multiplier Areas
x1900

Area 20
Elemental Effectiveness, Mines, Warps, ATK Scales to Number of Allies Contacted, Bounce Obstructors, Bit Shields, Bump Combo Locks, Laser Barrier, Infectious Mist, Enemy Recovery
x2000

Areas 21-25[]

Floor Hazards Top Picks Rewards

Area 21
Elemental Effectiveness, Mines, Damage Walls, Wind, Blocks, Scorpions, Weak Point Effect Up, Skull Marks, Cannon Bases, Enemy Revival
x2100

Area 22
Elemental Effectiveness, Mines, Warps, No Healing between Stages, No Hearts, Pierce Obstructors, Weak Point Effectiveness Up, Extra Damage with Mines, Bump Combo Lock, Counter Mode, SS Delay Flare, Skull Marks
x2200

Area 23
Elemental Effectiveness, Mines, Gravity Barriers, Power Switches, Bounce Obstructors, Sealed Regions, Weak Point Effectiveness, Enemy Recovery
x2300

Area 24
Elemental Effectiveness, Mines, Speed Down Walls, Individual HP, Bounce Obstructors, No Hearts, Elemental Attack, Effects Sensors
x2400

Area 25
Elemental Effectiveness, Speed Down Walls, Damage Scales to Damage Taken, Individual HP, Pierce Obstructors, No Hearts, Elemental Attack, Scorpions
x2500

Areas 26-30[]

Floor Hazards Top Picks Rewards

Area 26
Elemental Effectiveness, Gravity Barriers, Wind, Blocks, Pierce Obstructors, Weak Point Movement, Weak Point Effect Up, Skull Marks, ATK Up Fields, Enemy Revival
x2600

Area 27
Elemental Effectiveness, Warps, Speed Down Walls, ATK Up on Ally Contact, Colored Skull Marks
x2700

Area 28
Elemental Effectiveness, Gravity Barriers, Speed Down Walls, Damage Scales to Damage Taken, Bounce Obstructors, Noxious Mist, Weak Point Effectiveness, Recovery Flare, SS Delay Attack
x2800

Area 29
Elemental Effectiveness, Gravity Barrier, Mines, Speed Down Walls, Hit Shields, Mine Multiplier Up, HP Link
x2900

Area 30
Elemental Effectiveness, Damage Walls, Blocks, Sling Type Speed Panels, Warps, Elemental Areas, Sling Change Panels
x3000

Areas 31-35[]

Floor Hazards Top Picks Rewards

Area 31
Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Bounce Obstructors, Pierce Obstructors, Directional Shields, Bump Combo Lock
x3100

Area 32
Elemental Effectiveness, Damage Walls, Mines, Magic Circles, Weak Point Effectiveness Up, Needle Panels, Sling Change Panels, Enemy Recovery
x3200

Area 33
Elemental Effectiveness, Warp, Speed Down Walls, Attack Up on Enemy Contact, Gravity Barriers, Inner Weak Points
x3300

Area 34
Elemental Effectiveness, Warp, Magic Circles, No Hearts
x3400

Area 35
Elemental Effectiveness, Blocks, Magic Circles, Laser Generator, Weak Point Effectiveness, SS Delay, Enemy Recovery, Inner Weak Points
x3500

Areas 36-40[]

Floor Hazards Top Picks Rewards

Area 36
Elemental Effectiveness, Warps, Mines, Blocks, Bounce Obstructors, No Hearts, Attack Scales to Remaining HP, Mine Multiplier
x3600

Area 37
Elemental Effectiveness, Damage Walls, Warps, Attack Scales to Amount of Allies Contacted, Transparency Panels
x3700

Area 38
Elemental Effectiveness, Gravity Barriers, Magic Circles, Elemental Checks, Blocks, Wind, Pierce Obstructors, No Hearts, No Healing between Maps, Enemy Status Recovery
x3800

Area 39
Elemental Effectiveness, Damage Walls, Teleport Walls, Attack Scales to Remaining HP, Recovery Balloons
x3900

Area 40
Elemental Effectiveness, Damage Walls, Speed Down Walls, Mines, Blocks, SS Delay, Elemental Check, Power Switches, Teleport Portals, Enemy Recovery
x4000

Areas 41-45[]

Floor Hazards Top Picks Rewards

Area 41
Elemental Effectiveness, Damage Walls, Speed Down Walls, Bounce Obstructors, Power Baton, Hit Shield, Weak Point Effectiveness, Enemy Recovery
x4100

General Rewards[]

Requirements Rewards
Clearing the first available Area
Ascension Sharl x1
Clearing the second available Area Special Monster
Clearing the third available Area
Divine Dragon Gem x1
Clearing the fourth available Area Special Monster
Clearing the fifth available Area
Orb x5
Clearing the sixth available Area Special Monster
Clearing the seventh available Area
Soul Badge x7000
Clearing the eighth available Area Special Monster
Clearing the ninth available Area
Orb x5
Clearing the final available Area Special Monster
Clearing the final available Area
Free 6-Star Hatcher Unit x1
Clearing the final available Area two more times
Scroll of Valor
  • First clear of the final area will grant additional Energy
  • You must replay any stages to have enough Energy to obtain the Scroll of Valor
  • The free 6-Star Hatcher unit you receive will be one you do not own
  • You may also get the final rewards by building up energy from lower areas

Obtainable Special Monsters[]

First Available Area Monster
Area 1
Ulurumis
Area 11
Flaremis
Area 21
Foremis
Area 31
Terrasmis

Rewards for Clearing the Uncharted Lands[]

Times Cleared Rewards
5 Times
Scroll of Valor x1
10 Times Free 6-Star Hatcher Unit x1
15 Times
Scroll of Valor x3
20 Times Free Exclusive Hatcher Unit x1
  • The free 6-Star Hatcher unit you receive will be one you do not own and may be an exclusive unit
  • The free Exclusive Hatcher unit you receive may not be one you do not own

More info coming soon!

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