Uncharted Lands is a newly added area for players to challenge. Similar to Tower of Champions and Forbidden Abyss, it is an area that will appear each month. There are currently 40 stages.
Warning: You must have at least 5 Max Lucks to gain access to this area.
In each occurrence of the Uncharted Lands, you will be able to play 10 dungeons, or Areas. If you have cleared all 10 Areas in this month's Uncharted Lands, for example, Area 1 to Area 10, the next month's Uncharted Lands will start at Area 2 instead. However, you still can only go through 10 Areas, i.e. Areas 2 to 11.
Mine Energy to Collect Rewards[]
Each time you clear an area, you will be awarded with Energy. You will have a meter that automatically fills up with the energy you collect from clearing an area. You can collect rewards by filling up your meter at specific milestones.
Obtain Special Monsters![]
Ulurumis, Flaremis, Foremis and Terrasmis are special units you can obtain exclusively through this area, available at Area 1 to 10 and Area 11 to 20 respectively. Similar to Naraku, you will have to continually rack up copies of them each time this area returns until you can eventually Max Luck them. Once you are able to, Ulurumis will have access to Super Null Warp and Flaremis will have access to Dash M!
Areas 1-5[]
Floor
Hazards
Top Picks
Rewards
Area 1
Mines, Gravity Barriers
x100
Area 2
Gravity Barriers, Warps, Blocks, Power Up Panels
x200
Area 3
Drones, Healing Walls, Healing Panels
x300
Area 4
Gravity Barriers, Mines, Attack Up Enemies, Scorpions
Slowdown Walls, Pierce Obstructors, Damage Walls, Attack Boost from Enemy Contact, Confusion, Teleporters, No Weak Points
x900
Area 10
Gravity Barriers, Warps, Damage Scales to Damage Taken, Needle Panels, Bounce Obstructors, No Hearts
x1000
Areas 11-15[]
Floor
Hazards
Top Picks
Rewards
Area 11
Elemental Effectiveness, Attack Boost from Enemy Contact, Slowdown Walls, Magic Circles, Magic Circle Beams, Inner Weak Points
x1100
Area 12
Elemental Effectiveness, Gravity Barriers, Damage Walls, Elemental Areas, Sling Type Change on Ally Contact, Bounce and Pierce Obstructors, Ability Lock, HP Gauge on Enemy Attacks
x1200
Area 13
Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Attack Up Panels, No Hearts, No Weak Points, Enemy Movement, Counter Attack, Attack Down Blast, Cross Skull Marks
x1300
Area 14
Elemental Effectiveness, Warps, Wind, Hit Shields on Certain Enemies, Weak Point Seal on Certain Enemies, Power Up Walls, Pierce Obstructors, Blocks, No Weak Point on Certain Enemies, Skull Marks, Laser Barriers
Elemental Effectiveness, Mines, Warps, No Healing between Stages, No Hearts, Pierce Obstructors, Weak Point Effectiveness Up, Extra Damage with Mines, Bump Combo Lock, Counter Mode, SS Delay Flare, Skull Marks
x2200
Area 23
Elemental Effectiveness, Mines, Gravity Barriers, Power Switches, Bounce Obstructors, Sealed Regions, Weak Point Effectiveness, Enemy Recovery
x2300
Area 24
Elemental Effectiveness, Mines, Speed Down Walls, Individual HP, Bounce Obstructors, No Hearts, Elemental Attack, Effects Sensors
x2400
Area 25
Elemental Effectiveness, Speed Down Walls, Damage Scales to Damage Taken, Individual HP, Pierce Obstructors, No Hearts, Elemental Attack, Scorpions
x2500
Areas 26-30[]
Floor
Hazards
Top Picks
Rewards
Area 26
Elemental Effectiveness, Gravity Barriers, Wind, Blocks, Pierce Obstructors, Weak Point Movement, Weak Point Effect Up, Skull Marks, ATK Up Fields, Enemy Revival
x2600
Area 27
Elemental Effectiveness, Warps, Speed Down Walls, ATK Up on Ally Contact, Colored Skull Marks
x2700
Area 28
Elemental Effectiveness, Gravity Barriers, Speed Down Walls, Damage Scales to Damage Taken, Bounce Obstructors, Noxious Mist, Weak Point Effectiveness, Recovery Flare, SS Delay Attack
x2800
Area 29
Elemental Effectiveness, Gravity Barrier, Mines, Speed Down Walls, Hit Shields, Mine Multiplier Up, HP Link