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Hazards[]

Hazards Applicable Ability
Elemental Effectiveness -
Obstructors
Damage Walls Null Damage Wall
Warps Null Warp
Magic Circles Null Magic Circle
Drones Can't be broken
Revivers

Overall Strategy[]

Bring All Pierce Null Damage Wall Monsters

The main hazards are Damage Walls and Bounce Obstructors. Therefore you need all Pierce Null Damage Wall monsters. You can deal with only 3 NDW monsters but you have to turn adjust so that the non-NDW monster will start on the first turn.

Defeat Mobs Within 9 Turns

Before the Boss Stages, the Drone has a 9 Turn Volatile Blast that can nearly one-shot you. Since the Drone cannot be broken, even with Drone Breakers, you need to clear all the mobs within 9 Turns

3rd Stage has Higher HP Obstructors

Only on the 3rd Stage, the Obstructors' HP is higher. In order to one-shot them, you need a Fire monster whose ATK can reach 31,935 after Gauge.

Viable Monsters[]

S Rank Reason
1804
Hatcher
Azazel (Ascension)
- Pierce, Null Damage Wall + Null Magic Circle
- Speed Up helps allies mob clear effectively
- 12 Command SS can be used multiple times
2281
Hatcher
Coral (Evolution)
- Pierce, Null Damage Wall
- 8 Turn SS can be used to avoid Magic Circles and one-shot the 3rd Stage
900
Hatcher
Sherry Blawesome (Evolution)
- Pierce, Null Damage Wall
- Needs Class Kinstrength S to one-shot the 3rd Stage
A Rank Reason
2354
Hatcher
Crimson Oraternative Dragon
- Pierce, Null Damage Wall
- Breath for damage towards the Boss
- Bash SS can be used on Bounce Obstructors during Boss Stages
1181
Drop
Doraemon
- Pierce, Null Damage Wall
- Bash SS can be used on Bounce Obstructors during Boss Stages
485
Hatcher
Sakamoto Ryoma (Evolution)
- Pierce, Null Damage Wall
- Command SS for mob clearing and Boss damage
2173
Hatcher
Spider-Man (Ascension)
- Pierce, Null Damage Wall
- SS can be used to do more damage
1615
Drop
Avalon
- Pierce, Null Damage Wall
- High SPD can clear the Bounce Obstructors effectively
B Rank Reason
2430
Hatcher
Emil Sorge (Ascension)
- Pierce, Null Damage Wall + Etherean Slayer XL
- Can one-shot the Bounce Obstructors, even on the 3rd Stage
1195
Hatcher
Juliet (Evolution)
- Pierce, Etherean Slayer L + Null Damage Wall
- Can one-shot the Bounce Obstructors, even on the 3rd Stage
1343
Hatcher
Lady Shizuka (Ascension)
- Pierce, Null Damage Wall
- SS can be used to deal more damage
901
Hatcher
Sherry Blawesome (Ascension)
- Pierce, Null Damage Wall
- One-way Laser for Boss damage
1803
Hatcher
Azazel (Evolution)
- Pierce, Null Damage Wall
- Bump Combo can finish off mobs
C Rank Reason
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery
- Keeps HP topped off
1720
Hatcher
Jekyll & Hyde (Ascension)
- Pierce, Null Damage Wall + Null Magic Circle
- Command SS for mob clearing and Boss damage
1628
Hatcher
Agnamut (Transcension)
- Pierce, Null Damage Wall
- Meteor SS can deal damage to both the Boss and mobs
2084
Hatcher
Ultraman Taro
- Pierce, Wood Resistance + Null Damage Wall
- High SPD can clear the Bounce Obstructors effectively
1827
Hatcher
Lin Zi (Transcension)
- Pierce, Etherean Slayer L + Null Warp
- Can one-shot the Boss through the Obstructors
- Start off each stage with Lin Zi
D Rank Reason
2108
Hatcher
Sakamoto Ryoma (Transcension)
- Pierce, Wood Slayer
- Can one-shot the Obstructors on the 3rd Stage
- Start off each stage with Ryoma
1388
Hatcher
Himiko (Evolution)
- Bounce. Wood Slayer + Null Damage Wall
- Ex Laser XL for damage
2414
Drop
Mikumo (Evolution)
- Pierce
- 8 Turn All Null SS can avoid the Damage Walls
2041
Drop
Shen Gongbao (Ascension)
- Pierce, Null Damage Wall
- SS increases her damage to enemies
1712
Drop
Fire Noel (Evolution)
- Pierce, Null Damage Wall
- Bump Combo can finish off mobs


1st Stage - Clear in One Shot[]

33F1

Progression Order
1. Defeat the Bounce Obstructors within 9 turns

Every turn, the drone will revive all the enemies. You will have to clear all the Obstructors in one turn. After 9 turns, the drone will deal a near OHKO Volatile Blast so you have to move on by that time.

2nd Stage - Start from the Pierce Obstructors[]

33F2

Progression Order
1. Defeat the Pierce Obstructors
2. Defeat the Bounce Obstructors within 9 turns

On this stage, there are Pierce Obstructors. Your Pierce monsters will be able to one-shot them as long as they are not Chicks. After they are gone, take care of the Bounce Obstructors. Try to have as few as many monsters in Chick form for the next stage.

3rd Stage - Clear in Two Shots[]

33F3

Progression Order
1. Defeat the Bounce Obstructors within 9 turns

In this stage, the Obstructors have higher HP than the previous Obstructors so you won't be able to one-shot them. Clear the Obstructors in two shots.

4th Stage - Attack Marishiten on Turn 1[]

33F4
Placement Attack
Top Right
(5 Turns)
Lock-on Laser
~8000 per hit
Bottom Right
(3 Turns)
Cross Laser
~4500 per hit
Top Left
(3 Turns)
Wind (Inwards)
Bottom Left
(9 Turns)
Lightning
~55000 total


Marishiten's HP: 2.0 Million

Progression Order
1. Attack Marishiten on Turn 1
2. Defeat Bounce Obstructors while damaging Marishiten

On the first turn, the Obstructors will not attack so you have a free turn to deal damage to Marishiten. Afterwards, clear the Bounce Obstructors while damaging Marishiten. Make sure you don't attack the Pierce Obstructors since they will damage you and get revived back.

5th Stage - Use SS If Needed[]

33F5

Marishiten's HP: 2.0 Million

Progression Order
1. Attack Marishiten on Turn 1
2. Clear Bounce Obstructors while damaging Marishiten

Do the same thing as the previous stage by focusing onto Marishiten on Turn 1. The big difference is that 3 Bounce Obstructors will be revived/summoned every turn (to the max of 7). You have to consistently clear Obstuctors before they grow too many in numbers. Use SS if you need to clear off mobs or to finish off Marishiten.

Marishiten's Attack Pattern[]

Real and Transparent Marishiten[]

33FBoss
Placement Attack
Top Right
(9 Turns)
OHKO
Bottom Right
(7 Turns)
DEF Up
All enemies besides self
Top Left
(5 Turns)
Energy Circle
~3000 per hit
Bottom Left
(3 Turns)
Homing Shot
~6500 total


Clone Marishiten[]

33FBoss2
Placement Attack
Top Right
(7 Turns)
Volatile Blast
~5000 per monster
Bottom Right
(1 Turn)
Recovery
Top Left
(5 Turns)
Warps
Bottom Left
(3 Turns)
Wind (Inwards)


1st Boss Stage - Focus on the Bounce Obstructors[]

33F6

Marishiten's HP: 2.4 Million

Progression Order
1. Attack the Bounce Obstructors to deplete Marishiten's HP
2. Defeat the remaining Obstructors after Marishiten is defeated

The damage towards Bounce Obstructors and Marishiten are linked so all you have to do is to attack the Obstructors. The main Marishiten (the bottom one) is transparent so your monsters can pass through him.

2nd Boss Stage - Don't Attack ​the Pierce Obstructors[]

33F7

Marishiten's HP: 3.3 Million

Progression Order
1. Attack the Bounce Obstructors to deplete Marishiten's HP
2. Defeat the remaining Obstructors after Marishiten is defeated

Just like the first Boss stage, aim for the Obstructors. The Marishiten in this stage is transparent so don't mistakenly aim to bounce off of him. The Pierce Obstructors does a powerful homing shot so try to not attack them.

3rd Boss Stage - Use SS On the Bounce Obstructors[]

33F8

Marishiten's HP: 6.0 Million

Progression Order
1. Use SS on the Bounce Obstructors to defeat Marishiten

Marishiten has a ton of HP so the best way is to use SS to damage all the Obstructors at once. The real/transparent Marishiten is the top one.

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