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Hazards[]

Hazards Applicable Ability
Gravity Barriers Null Gravity Barrier
Drones Drone Breaker
Healing Walls -
ATK Down -

Overall Strategy[]

Bring Wood Monsters!

The Boss's first Homing attack deals a lot of damage. With a full Wood team, it will deal 66000 damage. It is best to not bring non-Wood monsters in order to mitigate damage

Do Not Attack the Boss on Turn 1

The damage on the Boss's Homing attack will increase if he gets angry. Normally, it will be 66000 damage but if he gets angry, it will go up to 99000 on a full Wood team. The Boss will get angry when he gets damaged so make sure you don't attack him with either normal attacks or Bump Combos.

Bring Monsters with Water Resistance, Defense Up Bump Combo, or Barriers

These monsters will help you mitigate damage from the boss, and make it easier for you to survive the Homing attacks.

Viable Monsters[]

S Rank Reason
2243
Hatcher
Nightingale (Ascension)
- Pierce, Water Slayer + Null Gravity Barrier
- Normal attacks and Bump Combos for damage
1692
Hatcher
Emerald (Evolution)
- Bounce, Fiend Slayer L
- Normal attacks and Bump Combos procs Slayer for damage
A Rank Reason
2242
Hatcher
Nightingale (Evolution)
- Bounce, Recovery M + Status Recovery
- Helps keep your HP topped off
1630
Hatcher
Hunter King (Transcension)
- Bounce, Null Gravity Barrier
- One-way Laser XL for damage
- SS can one-shot the a Boss bar
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Null Gravity Barrier
- Lock-all Shockwave 3 for mob clearing
- SS can one-shot the a Boss bar
519
Hatcher
Hammer Warrior Clover (Ascension)
- Bounce, Fiend Slayer + Null Gravity Barrier
- Bump Combo for damage towards the Boss
948
Hatcher
Merlin (Ascension)
- Bounce, Null Gravity Barrier + Recovery
- Helps keep your HP topped off
- SS can help your allies deal more damage
B Rank Reason
1967
Hatcher
Dragon Shiryu
- Bounce, Full Resistance
- Mitigate damage from the Homing attack
2301
Hatcher
Snow Bow White (Transcension)
- Pierce, Null Gravity Barrier + Water Resistance
- Mitigate damage from the Homing attack
- Speed Up help get more bounces onto Healing Walls
1134
Hatcher
Ibaraki Doji (Ascension)
- Bounce
- SS can be used onto mobs to avoid the Boss and it heals HP
1384
Hatcher
Apollo X (Ascension)
- Bounce, Null Gravity Barrier
- Lock-on Laser XL for damage
- SS can be used to avoid the Boss
699
Hatcher
Parvati (Evolution)
- Pierce, Recovery
- Helps keep your HP topped off
- SS can block the Homing attack
C Rank Reason
2152
Hatcher
Persephone (Evolution)
- Bounce
- Motivation SS can deal a lot of damage
2153
Hatcher
Persephone (Ascension)
- Bounce, Null Gravity Barrier
- SS can shoot a Healing Wall to heal HP
687
Drop
Kushinada
- Bounce
- Motivation SS can deal a lot of damage
2351
Hatcher
Harley X (Transcension)
- Bounce, Null Gravity Barrier
- SS can one-shot the first Boss bar
2288
Hatcher
Pearl (Ascension)
- Bounce, Laser Stop + Full Resistance + Null Gravity Barrier
- DEF Up helps mitigate the Homing damage
- SS can be used onto mobs to avoid the Boss and it heals HP
2109
Hatcher
Ra (Transcension)
- Bounce. Null Gravity Barrier + Fiend Slayer + Water Slayer
- Double Slayer for the Boss

1st Stage - Clear as Many Mobs in 2 Turns[]

22F1

Progression Order
1. Focus on the defeatin the mech birds
2. Defeat the remaining mobs

The mech birds do the most damage so try to take care of them first. If you can, leave one of the knight mobs up to stall for strike shots.

2nd Stage - Aim Between the Mobs[]

22F2

Progression Order
1. Defeat mobs by bouncing between them

Try to clear as many mobs as you can within 3 turns since most of them will start attacking you. Bouncing between them can take care at least half of them. Position on the top or left side of the map for the next stage.

3rd Stage - Take Care of the Mobs First[]

22F3
Placement Attack
Top
(9 Turns)
Homing Shot
~60000 total
Right
(7 Turns)
Spread Shot
~10000 per row
Left
(3 Turns)
Ex Laser
~7500 per hit
Bottom
(2 Turns)
Lock-on Laser
~10000 per hit

Progression Order
1. Defeat some mobs
2. Defeat the mini boss
3. Leave one mob up to recover HP before moving on

Clear the mobs to mitigate damage. Be careful of the Ex Laser from Bahamut X.

4th Stage - Don't Attack Bahamut X On Turn 1[]

22F4
Placement Attack
Top
(8 Turns)
Homing Shot
~60000 total
Right
(5 Turns)
Cross Laser
~7500 per hit
Left
(3 Turns)
Lock-on Laser
~10000 per hit
Bottom
(1 Turn, 11 After)
Homing Shot
~60000 total

Progression Order
1. Don't attack Bahamut X on turn 1
2. Defeat the mobs on the bottom
3. Defeat Bahamut X
4. Recover HP and defeat the remaining mobs

After your first turn, Bahamut X will launch a devastating homing attack. If you deal any damage to him, he will go into rage mode and will OHKO you. Use the healing walls afterwards to recover your HP for the stage. Make sure your HP is at full before moving onto the next stage.

Bahamut X's Attack Pattern[]

22FBoss

Placement Attack
Top
(7 Turns)
Meteor
~33000 total
Right
(5 Turns)
Spread Shot
~15000 per row
Left
(3 Turns)
Lock-on Laser
~12000 per hit
Bottom
(1 Turn, 11 After)
Homing Shot
~66000 total

1st Boss Stage - Tank or Clear[]

22F5

Bahamut X's HP: 1.7 Million

Progression Order - Clear
1. Use strike shot on the first turn
2. Adjust turns while defeating mobs
3. Make sure your next turn you can use a strike shot for the next stage

Progression Order - Tank
1. Don't deal damage to Bahamut X on turn 1
2. Defeat the wolf mob
3. Defeat Bahamut X
4. Recover your HP to full before moving to the next stage

If you deal any damage to Bahamut X, he will go to rage mode and OHKO you with his Homing attack. If you want to clear him on the first turn, use a strike shot. Otherwise, make sure you don't attack him during turn 1.

2nd Boss Stage - Tank or Clear[]

22F6

Bahamut X's HP: 2.5 Million

Progression Order - Clear
1. Use strike shot on the first turn
2. Adjust turns while defeating mobs
3. Make sure your next turn you can use a strike shot for the next stage

Progression Order - Tank
1. Don't deal damage to Bahamut x on turn 1
2. Recover using healing walls on turn 2
3. Defeat Bahamut X
4. Recover your HP to full before moving to the next stage

Just like the first boss stage, decide whether you want to clear or tank Bahamut X. He does have more HP than the first stage so make sure you have a powerful SS to clear him in one turn.

3rd Boss Stage - Tank the Homing[]

22F7

Bahamut X's HP: 4.2 Million

Progression Order
1. Don't deal damage to Bahamut X on turn 1
2. Use strike shots to deal damage to enemies
3. Defeat Bahamut X

Bahamut X has a lot of HP so clearing in 1 turn will be almost impossible. Tank the homing and use the healing wall to recover. Use your strike shots to finish off the boss.


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