Hazards[]
Hazards | Applicable Ability |
---|---|
Gravity Barriers | Null Gravity Barrier |
Drones | Drone Breaker |
Healing Walls | - |
ATK Down | - |
Overall Strategy[]
Bring Wood Monsters!
The Boss's first Homing attack deals a lot of damage. With a full Wood team, it will deal 66000 damage. It is best to not bring non-Wood monsters in order to mitigate damage
Do Not Attack the Boss on Turn 1
The damage on the Boss's Homing attack will increase if he gets angry. Normally, it will be 66000 damage but if he gets angry, it will go up to 99000 on a full Wood team. The Boss will get angry when he gets damaged so make sure you don't attack him with either normal attacks or Bump Combos.
Bring Monsters with Water Resistance, Defense Up Bump Combo, or Barriers
These monsters will help you mitigate damage from the boss, and make it easier for you to survive the Homing attacks.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Nightingale (Ascension) - Pierce, Water Slayer + Null Gravity Barrier - Normal attacks and Bump Combos for damage |
Hatcher |
Emerald (Evolution) - Bounce, Fiend Slayer L - Normal attacks and Bump Combos procs Slayer for damage |
A Rank | Reason |
Hatcher |
Nightingale (Evolution) - Bounce, Recovery M + Status Recovery - Helps keep your HP topped off |
Hatcher |
Hunter King (Transcension) - Bounce, Null Gravity Barrier - One-way Laser XL for damage - SS can one-shot the a Boss bar |
Hatcher |
Robin Hood (Evolution) - Bounce, Null Gravity Barrier - Lock-all Shockwave 3 for mob clearing - SS can one-shot the a Boss bar |
Hatcher |
Hammer Warrior Clover (Ascension) - Bounce, Fiend Slayer + Null Gravity Barrier - Bump Combo for damage towards the Boss |
Hatcher |
Merlin (Ascension) - Bounce, Null Gravity Barrier + Recovery - Helps keep your HP topped off - SS can help your allies deal more damage |
B Rank | Reason |
Hatcher |
Dragon Shiryu - Bounce, Full Resistance - Mitigate damage from the Homing attack |
Hatcher |
Snow Bow White (Transcension) - Pierce, Null Gravity Barrier + Water Resistance - Mitigate damage from the Homing attack - Speed Up help get more bounces onto Healing Walls |
Hatcher |
Ibaraki Doji (Ascension) - Bounce - SS can be used onto mobs to avoid the Boss and it heals HP |
Hatcher |
Apollo X (Ascension) - Bounce, Null Gravity Barrier - Lock-on Laser XL for damage - SS can be used to avoid the Boss |
Hatcher |
Parvati (Evolution) - Pierce, Recovery - Helps keep your HP topped off - SS can block the Homing attack |
C Rank | Reason |
Hatcher |
Persephone (Evolution) - Bounce - Motivation SS can deal a lot of damage |
Hatcher |
Persephone (Ascension) - Bounce, Null Gravity Barrier - SS can shoot a Healing Wall to heal HP |
Drop |
Kushinada - Bounce - Motivation SS can deal a lot of damage |
Hatcher |
Harley X (Transcension) - Bounce, Null Gravity Barrier - SS can one-shot the first Boss bar |
Hatcher |
Pearl (Ascension) - Bounce, Laser Stop + Full Resistance + Null Gravity Barrier - DEF Up helps mitigate the Homing damage - SS can be used onto mobs to avoid the Boss and it heals HP |
Hatcher |
Ra (Transcension) - Bounce. Null Gravity Barrier + Fiend Slayer + Water Slayer - Double Slayer for the Boss |
1st Stage - Clear as Many Mobs in 2 Turns[]
Progression Order
1. Focus on the defeatin the mech birds
2. Defeat the remaining mobs
The mech birds do the most damage so try to take care of them first. If you can, leave one of the knight mobs up to stall for strike shots.
2nd Stage - Aim Between the Mobs[]
Progression Order
1. Defeat mobs by bouncing between them
Try to clear as many mobs as you can within 3 turns since most of them will start attacking you. Bouncing between them can take care at least half of them. Position on the top or left side of the map for the next stage.
3rd Stage - Take Care of the Mobs First[]
Placement | Attack |
---|---|
Top (9 Turns) |
Homing Shot ~60000 total |
Right (7 Turns) |
Spread Shot ~10000 per row |
Left (3 Turns) |
Ex Laser ~7500 per hit |
Bottom (2 Turns) |
Lock-on Laser ~10000 per hit |
Progression Order
1. Defeat some mobs
2. Defeat the mini boss
3. Leave one mob up to recover HP before moving on
Clear the mobs to mitigate damage. Be careful of the Ex Laser from Bahamut X.
4th Stage - Don't Attack Bahamut X On Turn 1[]
Placement | Attack |
---|---|
Top (8 Turns) |
Homing Shot ~60000 total |
Right (5 Turns) |
Cross Laser ~7500 per hit |
Left (3 Turns) |
Lock-on Laser ~10000 per hit |
Bottom (1 Turn, 11 After) |
Homing Shot ~60000 total |
Progression Order
1. Don't attack Bahamut X on turn 1
2. Defeat the mobs on the bottom
3. Defeat Bahamut X
4. Recover HP and defeat the remaining mobs
After your first turn, Bahamut X will launch a devastating homing attack. If you deal any damage to him, he will go into rage mode and will OHKO you. Use the healing walls afterwards to recover your HP for the stage. Make sure your HP is at full before moving onto the next stage.
Bahamut X's Attack Pattern[]
Placement | Attack |
---|---|
Top (7 Turns) |
Meteor ~33000 total |
Right (5 Turns) |
Spread Shot ~15000 per row |
Left (3 Turns) |
Lock-on Laser ~12000 per hit |
Bottom (1 Turn, 11 After) |
Homing Shot ~66000 total |
1st Boss Stage - Tank or Clear[]
Bahamut X's HP: 1.7 Million
Progression Order - Clear
1. Use strike shot on the first turn
2. Adjust turns while defeating mobs
3. Make sure your next turn you can use a strike shot for the next stage
Progression Order - Tank
1. Don't deal damage to Bahamut X on turn 1
2. Defeat the wolf mob
3. Defeat Bahamut X
4. Recover your HP to full before moving to the next stage
If you deal any damage to Bahamut X, he will go to rage mode and OHKO you with his Homing attack. If you want to clear him on the first turn, use a strike shot. Otherwise, make sure you don't attack him during turn 1.
2nd Boss Stage - Tank or Clear[]
Bahamut X's HP: 2.5 Million
Progression Order - Clear
1. Use strike shot on the first turn
2. Adjust turns while defeating mobs
3. Make sure your next turn you can use a strike shot for the next stage
Progression Order - Tank
1. Don't deal damage to Bahamut x on turn 1
2. Recover using healing walls on turn 2
3. Defeat Bahamut X
4. Recover your HP to full before moving to the next stage
Just like the first boss stage, decide whether you want to clear or tank Bahamut X. He does have more HP than the first stage so make sure you have a powerful SS to clear him in one turn.
3rd Boss Stage - Tank the Homing[]
Bahamut X's HP: 4.2 Million
Progression Order
1. Don't deal damage to Bahamut X on turn 1
2. Use strike shots to deal damage to enemies
3. Defeat Bahamut X
Bahamut X has a lot of HP so clearing in 1 turn will be almost impossible. Tank the homing and use the healing wall to recover. Use your strike shots to finish off the boss.