Tower of Champions is a special event for players to play challenging dungeons.
Skipping Floors[]
You can skip floors in the Tower of Champions by using stamina.
Floors you can skip to
- 5F (20 Stamina)
- 10F (65 Stamina)
- 15F (135 Stamina)
- 20F (230 Stamina)
- 30F (230 Stamina) (requires 30F to be cleared in Red Tower)
You have to have the amount of stamina to skip. You can use an Orb or a Stamina Can to overflow stamina to skip floors.
Caution
- You can only skip once
Floors 1-15[]
The first 15 floors can drop the corresponding monsters. Difficulty-wise, they are Savage and lower. You don't have to deal with the hazards as long as you have a team 6* monsters.
Floors 16-20[]
These Floors are around Extreme level. You need to bring monsters that deal with the hazards.
Floor | Hazards | Overall Strategy | Rewards |
---|---|---|---|
16F
Hungry Flame |
Damage Walls, Gravity Barriers, Drones, Shields, Blocks | - Bring at least 3 Null Damage Wall monsters - Do not bring Deity Monsters |
|
17F
Raging Waves |
'Gravity Barriers, Ability Locks, Movement | - Stack Wood Null Gravity Barrier monsters - Bring monsters with powerful Bump Combos |
|
18F
Poisonous Wyrm |
Mines, Revivers, Poison, Obstructors, ATK Down, Ability Locks | - Stack monsters with Homing Bump Combos -Clear mobs every other turn |
|
19F
Golden Serpent |
Warps, Revivers, Ability Locks, Poison | - Bring Dark Null Warp monsters - Do not bring Fiend monsters |
|
20F
Plague Scales |
Gravity Barriers, Damage Walls, ATK Down | - Bring Null Gravity Barrier monsters - Do not bring Fiend monsters - Focus on mob clearing |
x1 King Mormite |
Floors 21-25[]
The difficulty goes up rapidly. From now on, all Floors are No-Continue only.
Floor | Hazards | Overall Strategy | Rewards |
---|---|---|---|
Damage Walls, No Hearts, Gravity Barriers, Shields, Recovery, DEF Up | - Bring Water Null Damage Wall monsters - Need at least 2 Recovery monsters - Do not bring Demihume monsters |
x1 Red Dragon Gem | |
Gravity Barriers, Drones, Healing Walls, ATK Down | - Stack Wood Null Gravity Barrier monsters - Do not attack the Boss on the first turn |
x1 Blue Dragon Gem | |
Warps, Recovery, Poison, Revivers, ATK Down | - Bring Deity, Wood, or Counter Slayers - Defeat enemies before their Volatile Blasts |
x1 Green Dragon Gem | |
Gravity Barriers, Poison, Shields, Healing Walls, Scorpions | - Bring Null Gravity Barrier monsters - Get monsters with Status Recovery or Detox Ableberries |
x1 Light Dragon Gem | |
Gravity Barriers, Scorpions, Poison, Pierce Obstructors, ATK Down | - Bring monsters with Poison Bump Combos - SS with Knock Ups are great for Boss damage |
x1 Dark Dragon Gem |
Floors 26-30[]
Most of the Floors require monsters with 2 Null Abilities. General strategy comes from the first 2 rounds of Impossible Dungeons.
Floor | Hazards | Overall Strategy | Rewards |
---|---|---|---|
Damage Walls, Warps, Shields, Drones, Revivers, DEF Up, Movement, ATK Down | - Bring Water Null Damage Wall and Null Warp monsters - Defeat the zombie loop by clearing both at once or 1 zombie with 2 mobs |
x2 Orbs | |
Gravity Barriers, Warps, Obstructors, Revivers, Homing Absorbers, Ability Locks, Summon, Recovery, DEF Up | - Bring Wood Null Gravity Barrier and Null Warp monsters - Alternate Bounce and Pierce monsters - One shot the enemies while dealing damage to Boss |
x2 Orbs | |
Gravity Barriers, Mines, Movement, ATK Down, Recovery | - Bring Bounce Null Gravity Barrier and Mine Sweeper monsters - Pinch enemies to effectively clear them |
x2 Orbs | |
Damage Walls, Mines, Ability Locks, Revivers, Skulls, Summon, DEF Up | - Bring Null Damage Wall and Mine Sweeper monsters - Defeat the zombie loop by clearing both zombies at once - Focus on the Clone of the Boss |
x2 Orbs | |
Gravity Barriers, Damage Walls, Blocks, Drones, Ability Locks, Obstructors, Healing Walls, Skulls, Summon, Laser Barriers, ATK Down, Movement | - Bring Null Damage Wall and Null Gravity Barrier monsters - Need both Bounce and Pierce monsters - Bring monsters with powerful Bump Combos |
x1 Babel |
Floors 31-35[]
Difficulty increases even further. General strategy comes from the first round of Colossal Dungeons. You will have to bring monsters with the right Element.
Floor | Hazards | Overall Strategy | Rewards |
---|---|---|---|
Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Wind, Revivers | - Bring Water Null Gravity Barrier Bounce monsters - Pinch between enemies to take them down before their Volatile Blasts |
x2 Babel | |
Elemental Effectiveness, Mines, Gravity Barriers, Damage Walls, Drones, Blocks, ATK Down, Homing Absorbers, Healing Walls, Skulls, Sleep | - Bring Wood Flight / Mine Sweeper monsters with NGB or NDW - Focus on the Homing Absorbers |
x3 Babel | |
Elemental Effectiveness, Damage Walls, Bounce Obstructors, Pierce Obstructors, Warps, Magic Circles, Drones, Revivers | - Bring Fire Null Damage Wall Pierce monsters - Defeat the Bounce Obstructors in one shot |
x4 Babel | |
Damage Walls, Warps, Shields, Drones, Blocks, Laser Barriers, Skulls, Recovery, Summon | - Bring Null Damage Wall and Null Warp monsters - Focus on the Specters to debuff enemies |
x5 Babel | |
Gravity Barriers, Damage Walls, Speed Walls, Blocks, Magic Circles, Skulls, Obstructors, Homing Absorbers, Revivers, ATK Down, Laser Barriers, Summon | - Bring Null Gravity Barrier monsters - Need both Bounce and Pierce monsters - Use the Speed Walls to gain speed |
x20 Orbs |
Floors 36-40[]
Difficulty is the same as 31F - 35F.
Floor | Hazards | Overall Strategy | Rewards |
---|---|---|---|
Elemental Effectiveness, No Hearts, Magma, Damage Walls, Revivers, Homing Absorber, Healing Walls, Laser Barriers, Movement, Warps, Blocks | - Bring Water Null Damage Wall monsters - Take down the Fairies for the Potion - Proc the Galaxion's Counter for Healing Walls |
x1 Element of Babel | |
Elemental Effectiveness, Damage Walls, Warps, Poison, DEF Up, DEF Down, Laser Barriers, Homing Absorbers, Counter, Healing Walls, Revivers | - Bring Fire Null Damage Walls and Null Warp monsters - Know the Counter Mode effects of mobs |
x2 Element of Babel | |
Elemental Effectiveness, Gravity Barriers, Magic Circles, Skulls, Movement | - Bring Wood Null Gravity Barrier monsters - Do not take damage from the Skull effect (lasers) from the mobs |
x3 Element of Babel | |
Mines, Damage Walls, Gravity Barriers, Homing Absorbers, Laser Barriers, Healing Walls, Blocks | - Bring Flight / Mine Sweeper monsters - Get the Shield by defeating the Demon to mitigate damage - Do not bring Demihume monsters |
x4 Element of Babel | |
Gravity Barriers, Damage Walls, Magic Circles. Laser Barriers. Revivers, Bump Combo Locks, Skulls, Counter Mode | - Bring Null Gravity Barrier and Null Damage Wall monsters - Bring monsters with high damaging Bump Combos |
x40 Orbs |