Material For[]
Hazards[]
Hazards | Applicable Ability |
---|---|
Warps | Null Warp |
Magic Circles | Null Magic Circle |
No Hearts | Recovery Healing Panels |
Damage Walls | Null Damage Wall |
Skull Gimmicks | - |
Healing Panels | - |
Speed Up Panels | - |
Enemy Attack Down | - |
Enemy Defense Up | - |
Video Walkthrough[]
Overall Strategy[]
Warps, Damage Walls, Magic Circles
The main hazards in this dungeon are warps. Partial damage walls pop up only after you kill the specters. Bringing a full team of NW monsters is required; NDW is optional put be careful as they deal 5,000 damage per touch. Magic Circles are also very prevalent but there are few NMC monsters you can bring to this dungeon.
Skull Gimmicks
Most mobs have skull marks that each have a different effect. Knowing them and balancing them is very important to this dungeon.
- Specters will shoot out partial damage walls
- Agnis will decrease the attack of the Golems
- Genome will also decrease Golem's attack
- Golems will fire a volatile blast that deals roughly 20,000 damage
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Excalibur (Ascension) - Super Null Warp / Barrier / SS Reducer - Barrier can prevent damage from 1 Golem. - Discharge can deal with almost all minions on screen. |
Hatcher |
Asuka & Eva-02 (Transcension Kai) - Synchronicity / Minesweeper / Null Magic Circle - Connect Skill (Super Null Warp / SS Acceleration) required. - Synchronicity can prevent damage from 1 Golem. - Explosion can trigger other Bump Combos. |
Hatcher |
Shinji & Rei (Transcension) - Synchronicity / Super Null Gravity Barrier + Null Warp / Null Magic Circle - Synchronicity can prevent damage from 1 Golem. - The Bump Combo can deal high damage to the boss. |
A Rank | Reason |
Hatcher |
Mutsu Munemitsu (Transcension) - Magic Circle Boost / Bump Combo Boost + Null Warp / Dash - The Bump Combos' firepower will be increased if both Boosts are triggered. |
Hatcher |
Pellinore (Transcension) - Super Null Warp / Null Magic Circle + Null Speed Down Wall - The Bump Combos can hit everyone on the field. |
Hatcher |
Kiskill Lyra (Transcension) - Healing Prayer / Super Null Warp + Null Damage Wall / Null Magic Circle - Healing Prayer and SS can maintain HP. |
Hatcher |
Aino Minako (Evolution) - Null Wind / Dark Slayer + Null Warp + Null Magic Circle - The SS can slow down the boss' attacks. |
Hatcher |
Sanzang Fashi (Transcension) - Dark Resistance M / Dark Slayer + Null Warp - The frequent SS, benefited by Dark Slayer, can deal large damage to the boss. - Dark Resistance can reduce damage taken. |
Hatcher |
Billy the Kid (Transcension) - Null Damage Wall / Null Wind / Bump Combo Boost M + Null Warp / Null Magic Circle - The SS can clear away 1 bar of the boss HP. - Bump Combo Boost M makes this unit essentially a Blast unit. |
Hatcher |
Grimm Brothers (Transcension) - Super Null Warp / Magic Circle Boost - The Bump Combos, when under Magic Circle Boost, can help clearing out minions. |
B Rank | Reason |
Hatcher |
Benzaiten (Ascension) - Dark Slayer / Counter Slayer + Null Block / Drain - The 2 Slayers can increase the damage output of this unit. |
Hatcher |
Caesar (Evolution) - Null Magic Circle / Full Resistance + Super Null Wall / SS Reducer - Full Resistance can reduce damage taken. |
Hatcher |
Diamond (Transcension) - Full Resistance / Bump Combo Boost + Null Damage Wall / Null Warp - Full Resistance and DEF Up can reduce damage taken. |
Hatcher |
Arthur (Transcension) - Null Gravity Barrier / Null Damage Wall + Null Warp / SS Reducer - The Bump Combos guarantees damage to all enemies. |
Hatcher |
Erza Scarlet (Transcension) - Super Null Damage Wall / Null Warp / Super Null Wind - The SS can hit every enemy on screen. |
Hatcher |
Gabriel (Transcension) - Super Null Damage Wall / Null Warp + Light Slayer / Dark Slayer - The Bump Combos can both clear minions and assist teammates. |
Hatcher |
Girl of Arc (Transcension) - Null Damage Wall / Laser Stop + Null Warp / Weak Point Slayer - The SS can protect teammates. |
C Rank | Reason |
Hatcher |
Gon (Transcension) - Super Null Damage Wall / Full Resistance / Counter Slayer + Null Magic Wall / Inner Strength M - The SS, combined with Counter Slayer and Inner Strength M, can one-shot the boss. - Full Resistance reduce damage taken. |
Hatcher |
Titania (Transcension) - Null Warp / Null Wind / Counter Slayer + Null Block - DEF Up can reduce some damage taken. |
Hatcher |
Natsu Dragneel (Transcension) - Counter Dragon / Null Magic Circle / Bump Combo Boost + Super Null Warp / Null Block - The SS can deal large damage to the boss. |
Hatcher |
Galo Thymos (Transcension) - Null Magic Circle / Counter Slayer + Super Null Warp - ATK Up can assist teammates. - Counter Slayer increases the unit's attack. |
Hatcher |
Snow Bow White α (Transcension) - Full Resistance M / Non-Elemental Resistance M + Super Null Warp / Null Speed Down Walls - The 2 Resistance decrease all types of damage received. |
Hatcher |
Wang Yuanji (Transcension) - Null Warp / Null Magic Circle + Status Recovery - The SS can maintain HP. |
Hatcher |
Undine (Transcension) - Null Wind / Magic Circle Boost + Null Warp - The Bump Combos can ensure killing remaining minions. |
Hatcher |
Aladdin (Transcension) - Super Null Damage Wall / Dark Resistance + Null Warp - Dark Resistance can reduce damage taken. |
Viable Max Luck Monsters[]
S Rank | Reason |
---|---|
Drop |
Antithesis (Transcension) - Null Magic Circle / Weak Point Slayer + Super Null Damage Wall / SS Reducer - The level 2 SS can clear one bar of the boss' HP. |
Drop |
Canaan (Ascension) - Null Warp + Null Damage Wall / Magic Circle Boost - The unit is one of the few units that can move freely in this dungeon. |
A Rank | Reason |
Drop |
Tamamo no Mae (Ascension) - Null Warp / Null Speed Down Wall + Null Magic Circle - The SS can maintain HP. |
Drop |
Kenpachi Zaraki (Evolution) - Null Warp / Full Resistance + Null Magic Circle / Dash - The SS can deal large damage to the boss. |
Drop |
Yami Bakura (Evolution) - Null Warp / Null Magic Circle - The SS can refill some lost HP. |
Drop |
Villain Kiskill Lyra (Evolution) - Null Warp + Null Magic Circle / SS Reducer - The SS can maintain HP. |
B Rank | Reason |
Drop |
Sringara (Transcension) - Null Wind + Null Warp / Null Block - Bomb Throw can trigger other Bump Combos. |
Drop |
Yami Marik (Ascension) - Flight / Super Null Warp (Luck) - Speed Up S can assist teammates. |
Drop |
Tignnos (Evolution) - Null Warp / Dark Resistance + Null Block - Dark Resistance can reduce damage taken. |
Drop |
Erebos (Ascension) - Null Warp / Dark Resistance - Motivation SS helps clear out minions. |
Drop |
Kamui (Gintama) (Alt. Evolution) - Null Damage Wall + Super Null Warp (Luck) - The SS can safely kill an enemy. |
C Rank | Reason |
Drop |
Luke & R2-D2 (Evolution) - Dark Resistance / Mancer Slayer + Null Warp - Dark Resistance reduces damage taken. |
Drop |
Daikokuten (Evolution) - Null Warp + Null Damage Wall - The SS can damage multiple enemies in an area. |
Drop |
Shadow Blade Muramasa (Ascension) - Null Warp / Dark Resistance + Null Damage Wall - Speed Up S can assist teammates. |
Drop |
Karen Navis (Evolution) - Null Gravity Barrier + Null Warp - The SS can help getting into difficult places. |
Drop |
Gilthunder (Evolution) - Null Wind / Demon Slayer + Null Warp / SS Reducer - The SS can deal high damage to the boss. |
Drop |
Sphinx (Ascension) - Recovery S / Vivolith Slayer M + Null Warp - Recovery S can maintain HP. |
Stage Strategies[]
To be added.
The War Gods[]
Ominous War Gods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
War Gods Monsters | |||||||||||
Nirvana |
Doom |
Memento Mori |
Karma |
Akasha | |||||||
[Impossible] Guide | [Impossible] Guide | [Impossible] Guide | [Impossible] Guide | [Impossible] Guide |