Monster Strike Wiki
Advertisement


Material For

2403.jpg Penglai

Hazards

Hazards Applicable Ability
Warps Null Warp
Damage Walls Null Damage Wall
Lock-on Mines Mine Sweeper
Drones Drone Breaker
Skulls -
Bump Combo Lock -
Ability Locks -
Poison -
Revivers -

Video Walkthrough

-JP-_滅の審判を下せし水の闘神_-_ドゥーム_(War_God_Doom)

-JP- 滅の審判を下せし水の闘神 - ドゥーム (War God Doom)


Overall Strategy

Bring Null Warp Monsters
The main hazard for the dungeon is Warps. Stack a full team of Null Warp monsters. You may want one Mine Sweeper to deal wit the Lock-on Mines.
Avoid the Damage Walls
Damage Walls will deal about 9000 per hit. They are avoidable but it does limit your movements. If you are not confident, bring NDW+NW monsters.
Aqua Wyrm is Your Ally!
When you defeat the Aqua Wyrm, it will cure any debuffs on your monsters. Defeat them when you are Poisoned, Bump Combo Locked or Ability Locked.

Viable Monsters

S Rank Reason
2051.jpg
Hatcher
Valkyrie (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos for damage
2302.jpg
Hatcher
Siegfried (Transcension)
- Bounce, Null Damage Wall + Null Warp + Dragon Slayer
- Bump Combo for damage
- SS can be used to mob clear and don't have to re-position for Bump Combo again
A Rank Reason
2386.jpg
Hatcher
Lancelot (Transcension)
- Null Damage Wall + Null Warp
- Piercing SS good for getting hearts or procing Bump Combos
1744.jpg
Hatcher
Gabriel (Ascension)
- Pierce, Mine Sweeper + Water Resistance + Null Warp
- Meteor SS for mob clearing and damage
625.jpg
Hatcher
Belphegor (Ascension)
- Bounce, Null Warp + Water Slayer
- SS amplifies her stats for more damage
2332.jpg
Hatcher
Zhuge Liang (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Reveal Weak Point SS helps your allies deal more damage
2399.jpg
Hatcher
Pandora (Ascension)
- Bounce, Null Damage Wall + Bestow Barrier
- Clone + Command SS deals a lot of damage
- Bestow Barrier can block debuffs
2210.jpg
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos are good for clearing mobs
- DW Bouncing SS can deal a lot of damage
B Rank Reason
1961.jpg
Drop
Yamato Takeru: Zero
- Pierce, Null Warp + Null Damage Wall + Mech Slayer
- Bump Combo for mob clearing
2256.jpg
Hatcher
Shakespeare (Ascension)
- Bounce, Null Warp + Status Recovery
- Heals debuffs off your allies
- SS works really well with Valkyrie
2152.jpg
Hatcher
Persephone (Evolution)
- Bounce, Null Warp
- Energy Burst for damage
- Motivation SS for mob clearing and damage
1938.jpg
Hatcher
Robin Hood (Ascension)
- Pierce, Null Warp
- Bump Combos for mob clearing
- Normal attacks deal damage due to high ATK stat
2004.jpg
Hatcher
Aladdin (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Use SS as a damage amplifier
C Rank Reason
2124.jpg
Hatcher
Toyotomi Hideyoshi (Ascension)
- Pierce, Null Warp + Weak Point Slayer
- Normal attacks deal a lot of damage due to Slayer
1685.jpg
Hatcher
Dead Rabbits Ltd. (Ascension)
- Pierce, Mech Slayer + Null Warp
- Explosion SS for Boss damage
1967.jpg
Hatcher
Dragon Shiryu
- Bounce, Full Resistance + Demon Slayer + Null Warp
- SS can deal over 2 million damage to the Boss
1348.jpg
Hatcher
Musashibo Benkei (Ascension)
- Bounce, Mine Sweeper + Null Warp
- Wall Bouncing SS for Boss damage
1747.jpg
Hatcher
Kamui (Ascension)
- Bounce, Mech Slayer M + Null Warp
- Meteor SS for mob clearing


Viable Max Luck Monsters

A Rank Reason
687.jpg
Drop
Kushinada
- Bounce, Mine Sweeper + Null Damage Wall
- Motivation SS for mob clearing and damage
1283.jpg
Drop
Marishiten
- Bounce, Mine Sweeper + Null Warp + Recovery S
- Cross Laser XL for damage
1367.jpg
Drop
Daikokuten
- Bounce, Null Warp + Null Damage Wall
- Chain Lightning for mob clearing
973.jpg
Drop
Tsukuyomi
- Pierce, Mine Sweeper + Beast Slayer + Null Warp
- Healing SS can be used if you are low on HP
B Rank Reason
1057.jpg
Drop
Zhang Jiao (Evolution)
- Pierce, Beast Slayer + Null Warp
- Slayer for the Snake mobs and Ugly Duckling Doug
2250.jpg
Drop
Totem Master
- Bounce, Null Warp + Null Damage Wall
- Giga Blast for support
2263.jpg
Drop
Gigabeast Fighters
- Bounce, Null Warp
- Short CD Bash SS to avoid Damage Walls
1878.jpg
Tower
Babel (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Scramble Laser for mob clearing
2193.jpg
Drop
Ultron
- Bounce, Null Warp + Null Damage Wall
- Clone SS for mob clearing
C Rank Reason
503.jpg
Drop
Tokugawa Yoshinobu (Evolution)
- Bounce, Null Warp
- Piercing SS good for getting hearts or procing Bump Combos
1058.jpg
Drop
Zhang Jiao (Ascension)
- Pierce, Null Warp
- 16 Turn Command SS for mob clearing
1996.jpg
Drop
Da Vinci X
- Pierce, Null Warp
- Meteor SS for mob clearing
1771.jpg
Drop
Diaochan (Ascension)
- Pierce, Water Resistance
- All Null SS can ignore the Warps and Damage Walls

1st Stage - Leave the Aqua Wyrm for Last

Doom1.png

Progression Order
1. Defeat the bottom right Bluebird
2. Defeat the bottom left Aqua Wyrm
3. Defeat the Mine Machine
4. Defeat the top left Bluebird
5. Defeat the remaining Aqua Wyrm

Work your way to the top. The Bluebird will Bump Combo Lock you. You can recover from it by defeating the Aqua Wyrm. Always leave the Aqua Wyrm for last so that you go into the next stage without getting debuffed.

2nd Stage - Focus on the Snakes

Doom2.png

Progression Order
1. Defeat the Snake mobs
2. Defeat the Mine Machine
3. Defeat the Aqua Wyrms

Take down the Snake mobs first since they will poison your enemies. If you get poisoned, you can take down the Aqua Wyrms to cure it.

3rd Stage - Prioritize the Snakes

Doom3.png
Placement Attack
Right
(3 Turns)
Ex Laser
~5500 per hit
Left
(2 Turns)
Homing Shot
~6000 total
Bottom Left
(5 Turns)
Bump Combo Lock


Progression Order
1. Defeat the Snake mobs
2. Deal damage to Doug
3. Defeat Aqua Wyrms if you get Bump Combo Locked
4. Repeat until Doug is defeated

Stop the Poison from the Snake mobs. Afterwards, deal damage to the Mini Boss. There is no one-shot attack from Doug so you can have a drawn out battle. Make sure you cure your Bump Combo Lock when Doug does it.

4th Stage - Focus on Bigbird

Doom4.png
Placement Attack
Top Left
(1 Turn, 2 After)
Fireballs
~7000 total
Bottom Left
(9 Turns)
Volatile Blast
~30000 total
Top Right
(3 Turns)
Toxwave
~4000 per monster
Bottom Right
(2 Turns, 5 After)
Horizon Laser
~7000 per hit


Progression Order
1. Defeat the Bluebirds
2. Damage Doom
3. Defeat Aqua Wyrms when you get poisoned
4. Repeat 2 and 3

Take down the Bluebirds so that you won't get Bump Combo Locked. Keep the Aqua Wyrms alive until you take the Toxwave attack from Doom.

5th Stage - Stall for Strike Shots

Doom5.png

Progression Order
1. Defeat the Snake mobs
2. Defeat the Bluebirds
3. Defeat Aqua Wyrms

You can use this stage to stall for any strike shots that you have used. Focus on the Snakes and Bluebirds first and then deal with the Aqua Wyrms last.

Doom's Attack Pattern

DoomBoss.png
Placement Attack
Top Right
(3 Turns)
Toxwave
~6000 per monster
Bottom Right
(11 Turns)
Volatile Blast
~120000 total
Top Left
(2 Turns, 4 After)
Horizon Laser
~10000 per hit
Bottom Left
(7 Turns)
Rebound Laser
~2500 per hit


1st Boss Stage - Cure the Poison

Doom6.png

Doom's HP: 2.1 Million

Progression Order
1. Defeat the Mine Machines
2. Damage Doom
3. Defeat Aqua Wyrms when you get poisoned
4. Repeat 2 and 3

Take down the Mine Machines, especially if you don't have a Mine Sweeper monster. When you get poisoned by Doom. defeat an Aqua Wyrm to cure your team. Aim for the bottom of Doom to deal damage to him.

2nd Boss Stage - Don't Stop Beside Doom

Doom7.png

Doom's HP: 3.8 Million

Progression Order
1. Defeat the Bluebirds
2. Damage Doom
3. Defeat Aqua Wyrms when you get poisoned
4. Repeat 2 and 3

Play like you did in the previous stage. Be careful to not stop beside him or else you will take damage from his powerful Horizon Laser as well as the Aqua Wyrm's Vertical Laser. Use the spaces above or below Doom to deal damage.

3rd Boss Stage - Use SS After Clearing the Ability Lock Mobs

Doom8.png

Doom's HP: 5.0 Million

Progression Order
1. Defeat the Ability Lock mobs
2. Use SS to defeat Doom

The Ability Lock damage is very high so you want to take down those mobs first. Another thing to note is that the Damage Walls on this stage will not go away. If you don't have NDW monsters then you want to finish Doom within the first round of turns. Aim for the top and bottom of Doom for damage or else you risk taking damage from his Horizon Laser.

Impossibles

1st Round
562.jpg
Izanami
[Guide]
757.jpg
Yamato Takeru
[Guide]
686.jpg
Kushinada
[Guide]
856.jpg
Izanagi
[Guide]
972.jpg
Tsukuyomi
[Guide]
2nd Round
1037.jpg
Ashura
[Guide]
1150.jpg
Bishamonten
[Guide]
1282.jpg
Marishiten
[Guide]
1366.jpg
Daikokuten
[Guide]
1480.jpg
Acala
[Guide]
Zero
1738.jpg
Izanami: Zero
[Guide]
1960.jpg
Yamato: Zero
[Guide]
1829.jpg
Kushinada: Zero
[Guide]
2052.jpg
Izanagi: Zero
[Guide]
2146.jpg
Tsukuyomi: Zero
[Guide]
War Gods
2235.jpg
Nirvana
[Guide]
2169.jpg
Doom
[Guide]
2298.jpg
Memento Mori
[Guide]
2352.jpg
Karma
[Guide]
2387.jpg
Akasha
[Guide]
3rd Round
2470.jpg
Cain
[Guide]
2602.jpg
Lu Bu
[Guide]
2686.jpg
Brutus
[Guide]
Advertisement